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PsychoKinetic
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Concept and inspiration
Kilo 301 represents the culmination of a long-held passion for a particular gaming trope—the exhilarating concept of being the transport for reinforcements to a conflict. There’s something deeply compelling about embodying the role of the "angel" who brings hope and support amidst chaos. This core idea forms the heart and soul of Kilo 301, where you will take on the thrilling responsibility of delivering crucial aid and turning the tide in high-stakes situations.
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​The inspiration for Kilo 301 is a mash from all kinds of media that have captivated me throughout my life. The central theme revolves around the dramatic and high-octane role of a transport ship, a trope that has always struck a chord with me. I'll give a couple examples of some inspirations: ECHO 419 in Halo CE is One of the key influences. ECHO 419’s role as a dependable and courageous transport—providing support and evacuating players in critical moments—embodies the spirit I want to capture in Kilo 301. The character's calm aura and the intense moments of flying into danger to save the day have left a lasting impression on me. Another significant influence comes from the insane experience of piloting a Blackhawk in BattleBit. The chaos and adrenaline of managing a helicopter under fire, while trying to navigate complex situations, while trying to drop your guys off safely. mirrors the kind of high-stress, fast-paced gameplay I envision for Kilo 301. I could honestly keep going with inspirations, but this whole page would be filled up, so I think I'll leave it at that for now.. LOL
VISION AND GAMEPLAY
You will be immersed in the thrilling role of a transport pilot amid war. The game centers on the high-stakes task of flying a transport aircraft to deliver reinforcements and provide vital air support to ground troops. You'll drop off squads in critical locations, offer real-time assistance, and then race back to base to pick up new teams, all while navigating the chaotic battlefield. NPCs will scream on the comms if they’re pinned down, giving you essential information about where reinforcements are urgently needed. This dynamic setup ensures that every mission is a blend of strategic decision-making and adrenaline-pumping action, as you strive to keep your soldiers safe and turn the tide of battle. This is kind of all I have for this game, just a feeling and a vibe I want to portray. Everything else is on the table, as long as we get to this goal I want to reach.
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I will be creating Devlogs throughout the journey of creating this game. So please keep an eye out for those and check out the YouTube channel! Thank you and hope we can all see this game come to fruition.

Concept and inspiration
Halloween was coming up, I was feeling super festive and there is this mechanic I've always wanted to try coding. This feeling of festiveness as well as the mechanics function was the perfect combination for me to create a trick or treat game. I also messed with lerping and a little more with GUIs and timers. Definitely one of the more complex endeavors I've encounter code wise at the time. The mechanic I've wanted to try creating was having all the players friends in their friends list pop up as random NPCs whenever you rang the doorbell. Sounds simple, but it was quite a challenge lol.
VISION AND GAMEPLAY
Its Halloween night and you go trick or treating! The candy you get can be exchanged for cash at the candy exchange shop. You get cash so you can buy cooler cosmetics. Thats about it really! Hope you try it out and enjoy it! :)

Concept and inspiration
This game was actually a game jam game! My first one too! If you don't know what a game jam is, I'll provide a definition. A game jam is a competition that is put on where developers are given a random theme, they have to create a game around. These game jams are usually timed as well. This game jam I took place in was the "2024 Gnome Jam". I had to create this game in under 7 days (Which is pretty long for a game jam). The "Theme" was to make a game with two random assets you are assigned. My assets were a car and also a blue particle effect. (You can see both of them in action below) I couldn't complete it to the point I wanted to, but I'm still super proud of it and all the progress I made in such a short time! I'll definitely take part in more game jams moving forward!
VISION AND GAMEPLAY
You wake up and go on a journey to find out what happened to your car and try to get it back. There are multiple endings as well as a crazy amount of wacky easter eggs!

Concept and inspiration
The inspiration behind this game was actually just because my fiancée fell asleep, and I was just up watching YouTube videos. A video came on in autoplay and it was of SpongeBob chill music. I was in a trance for like 40 minutes listening to it lol. Because of that I made this map! I really used this map to test my 3D modeling skills, every single thing you see in this map is 3D modeled by me in blender!
VISION AND GAMEPLAY
You can do anything you want here! Roleplay, vibe out, find easter eggs, drive around like a maniac, catch the bus, and so much more!

Concept and inspiration
This is actually the first game I have ever made! I made this following a tutorial so I could get used to coding and a game engine. I've also added a lot of my own things to the map after the tutorial was finished. I like keeping this one around to see how far I've come, hope you guys can see a difference! lol
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(I have no idea why my character is naked in the vid below. LOL It must be a bug or something I swear)
VISION AND GAMEPLAY
You and a friend just play soccer! I planned on adding a bunch of easter eggs and lore, but outgrew this project pretty quickly. Still a nice time capsule though!